Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 19 of 59 · Next page · Last page
(1 edit)

I loved this demo and it really scratched my oldschool PSX-style horror itch I always seem to have. I will be following along with dev updates and can't wait to see what comes from the title. Thanks for a fun play--here's my stream if anyone is interested!

(3 edits)

I'm glad you've liked it! :D

Watched all of it. Seeing the game through your lens was a lot of fun.I genuinely laughed a few times.

(1 edit)

Had this installed for ages but only just got around to playing it, I absolutely loved this demo. It's a really interesting concept for a survival horror game, which is what drew my attention in the first place, and you've created some really effective atmosphere. Love the design of the school environment and the character models are really good, plus excellent sound design. Enemies were a bit inconsistent with respawning, some of them only respawned after I saved and some of them respawned as soon as I re-entered the room they were in, but combat was pretty easy to get the hang of. Can't say it was really scary but it was definitely unsettling, especially with all the random camera flashes and seeing the world distort when using the breathing mechanic. Really really enjoyed playing this and I'll definitely be keeping an eye out for the full game. 


P.S. Please tell me Mochi will come back in the full game! I am now deeply attached to this kitty and I'm very upset that she didn't follow me out of the school and I just want to make sure she's ok!


Edit: So just went back and found the dev room, that was a neat little extra to include, looking forward to seeing what else you all come out with.

(+1)

Thank you so much for this comment, it was very unexpected! The demo has been out for a while now and I'm glad some people still enjoy it. 

Still working on the game, don't worry Mochi will D E F I N I T E L Y have a bigger impact on the story (:


The enemies respawn issue was already worked on, I talk about it here if you want.


So happy you've found the dev room!!

(+1)

Don't worry, the cat will never be taken out of the game, he is way too puke :3

Ahoy hoy, is there any change you could include a Linux build in the next release; I am having difficulties trying to get Kanpeki.exe to behave on a linux machine.

Sure, I'll look it up!

Thank you, I appreciate that

Hello! 


My name is Camila, I'd be very happy to translate your demo of Kanpeki in Italian and/or LatAm Spanish for free, as I'm building my portfolio!


I'm a Game Localization Specialist and I already translated a couple of indie games and I'm working on another translation right now.


If you're interested, let me know! :)

Thank you!

Hey! Sure I'd love to. Do you have discord so we could talk about it?

Sure! Add me ^^ This is my ID: Camila T#1784
Thank you so much!

This is a really cool idea! I lvoe the Ps1 style and the old horror game feel to this game! It feels like an old horror game that no one new about! 
Excited for the full game! 

Thank you for trying out the demo. I love watching people play the game it gives me strength to continue working on the project! Your let's play was very cool, kanpeki desu!!

This was really cool! Really interesting ideas and well executed. Any idea when the full game will release? I just finished the demo and am very excited for it!

Hey! I'm so happy you liked the demo! You might have to wait a while for a full release, the team has shrunk a lot but we're trying our best!!

Thanks for the game it was really good! love to play it more when its done! 

Glad you liked it! Cute avatars!

Thank you ^ // ^

Glad to see you're still working on the game. It loosk like it's shaping up well!

Hey thanks for the kind words! I still post the progress of the game on the discord server, anything I produce is posted over there, in it's raw, unfinished form lol. Feel free to check it out, It's too quiet atm!!

Tried out the demo for a video a few months ago and never got around to posting it, had some trouble progressing the gameplay here and there but overall I really enjoyed the setting and visuals, it had a great feel to it. Glad I checked it out :)
(+1)

I'm not too sure but I think I've seen your video a whiiiile ago. Thanks for checking the game out :)

Pros:

- Unique reload system that adds tension to combat encounters.

- Interesting asphyxiation mechanic which I think has a lot of potential for the story.

- Good use of certain fixed camera angles for effective jumpscares.


Neutral:

- The visuals, while it evokes a retro and nostalgic style, don't do much in terms of building the atmosphere for me.

- The health item/soda system has the clever effect of making sure players are never soft locked because they will always have full healing items on any save file. But on the other hand, it also lowers tension and disincentivizes players from exploring because there isn't any real gameplay benefits from doing so, considering there are unlimited tazer ammo and no health items outside of the save room. Though this is just a preference thing.


Cons:

- A lot of the camera placement are incredibly disorienting. I would constantly move forward only to be turned around because the cameras are placed at awkward angles which is frustrating during combat encounters. It also makes navigating the map very confusing, as I would often lose track of where exactly I am. My suggestion would be to make the camera placements and transitions more seamless, or add a classic RE/SH tank control option.

- The asphyxiation mechanic, while interesting conceptually, doesn't really make sense in practice to me. I just can't see why the character has to hold her breath to climb over a desk or how it allows her to predict where the teleporting guy will appear. Maybe once the story is fleshed out it will make more sense, but right now it seems a bit contrived.


Overall, this demo shows potential and I would really like to see more interesting gameplay scenarios and where the story goes in the full game.

Hey! Thank you for the lengthy review and sorry for the late response!

I think the things you've said are fair and make sense. Some has already been worked on. I just hope the solutions I've found will be interesting.

Thanks again for the feedback.

About the asphxiation mechanic, it's talked about as a part of a game people were playing that they'd hold their breath until they grew light-headed and started to hallucinate, which seems to allow you to see deeper into the super-natural realm in Kanpeki. It's not really explained much in the demo but it is super early.

(+1)

I want to teleport, too

Hold your breath to predict his next location!

(+1)

Love the art style and gameplay. Really reminded me of old RE/Biohazard! Still a bit confused about the story though but then again it's still a demo haha Would love to play the full game when it comes out!

(+1)

Great video! Thanks for the feedback. :)

(-4)

wgy is the intro 10 fucking hours

Watched ManlyBadassHero play this on youtube and it looks great. I love the MC. Can't wait to play it myself when it's out.

Yay! Amazing news.

Made an account just to comment how lovely this game was! Very happy this showed up in my steam recommended

Woah! thank you so much!

Honestly this was the most fun i think i had in a horror game in a while. Huge RESident evil 2 fan so with the more updated tank controls i felt just at home. I had a weird bug with the cat near the last 10 mins of the video. However due to the fun i had It didnt expect my experience but its a bug that good to know exist. *plus made the cat a super fun part of my video. Great relaxing time when i wasn't screaming lol"

(+1)

Amazing! I'm so glad you liked the game so much!! Thanks for the feedback, we'll investigate the cat bug.I'll check out the video soon!

no worries. Let me know if you need help or would like to know more details. I made it clear in the video for sure but i dont expect you to go through all of that. (so let me know if you need a written explanation of what i experienced) Thank you once again for such a fun game

The bug is fixed! The team couldn't figure out why this bug happened tbh. Good thinking it was the cat, thanks!Stream polite looking cat <3 by Z-Rocha! | Listen online for free on  SoundCloud

Lol truly amazing looking forward to buying the game when you put the full version <3

Tempting.

(1 edit)

The game has some very interesting ideas, I really enjoy the retro graphics, camera angles could be better but they're nostalgic, the sound/ voice acting is superb, and I love the hidden things you have to choke yourself to see!

I see a lot of inspriration taken from games like resident evil here, but same as I said when I was a teen playing RE for the first time, these controls suck. Especially with mouse and keyboard, never in a million years did I think anyone would want to make tank controls on m&k. I think once controller support is added, I think itd be a bit better, but I still wouldnt be a fan of the tank controls lol.

Now that I've gotten my biggest complaint out of the way, I didnt really enjoy the reload system. Its alright and I could get used to it with a longer playthrough, but i think the fact it still locks up even if you just didnt hit it is a bit odd. Im pretty sure a couple times it loaded with the crank so close to the zone I would have been better off hitting immediately.

The spin of having to actually choke yourself to see the hidden bits is a really neat mechanic and appreciated that it provided guidance as well of where I needed to go, because I was so lost at the beginning on what I needed to do. I never tested it but I think even further if enemies might go passive or disappear would be cool too, but that might just be me not wanting to hear those laughing crazy girls again lol!

I know this is only a demo, but I do hope the full game touches on everyone suddenly turning into zombies and the mall shop portal thing that pops up. I see the description saying Hoshi had a mental breakdown, but it just seems like another day to her; It felt a bit unimmersive for all these odd things to be happening around and Hoshi not acknowledging them in the slightest.

Lastly, I also encounted a game ending bug. When I tried to enter the store right outside the school, it just went black screen and nothing else happened. Was left to only force close the game because the menu wouldnt even pop up.

Sorry for the essay, but you guys have obviously put so much love and effort into this game, I really want to see it improved and check out the full game in the future, but I also dont want to be frustrated while playing it and I'm sure you dont want to frustrate your players either. I hope you enjoy the video! Also wishlisted!

(+1)

Hey, I'm sorry you had to encounter a bug that ended your playthrough.


Thanks for putting so much time into trying to improve Kanpeki and giving us feedback, most of the things you've said in your video and in this comment makes sense to me, feels fair and will be changed in the final game. We're currently working on changing the controls to something more similar to PS2 titles such as Fatal Frame for the steam release of the demo. If you have the time, let us know what you think of these controls when the demo gets out!


Loved the video!

awesome

yay!

Viewing most recent comments 1 to 19 of 59 · Next page · Last page